by Jirka Vasica @ 20:48 CET 24.9.2014
September is ending and new blog is here. During this month our development progress has slowed down a little bit, due to a lack of time. The reason why we don’t have so much time is, that we are doing all this in our free time and this month was quite overloaded.
One of the thing, which we have been dealing with this month, was how to manage animations in our game. As I mentioned in the first blog, we have already made cloth system, which allow us to have huge amount of variations and combinations, but on the other hand with this amount of possibilities you can’t just make animation for each combination. That would take too much time. In real life If you put on your body some piece of cloth and you will start moving, the cloth will ghost your moves. Effective solution how to do the same, but easier way, is to add skleton to the character. For things like this is better to use some complex 3rd party software with many functions than wasting time on your own (probably worse) software/tool. After some testing we have decided to use Spine2D from Esotericsoftware for our game.
During this month I was dealing a problem with abbilities. My task was to write down in detail concrete values of abbilities. It sounds simple, but it isn’t. Balance in games is really nesesary and important. If you want to add/change values(cooldown, distance, damage…) to some abbility you have to take all other abbilities into consideration. You can’t just increase power of abbility A to make it better than abbility B, because if you increase it too much than abbility C and D, which should have be stronger, are less powerful than A and you can’t just increase C, D because than in would be too much powerful and than you have to start again.
Last time I said that we are searching music composer and guess what! We have already find one! We don’t want to reveal details yet, but it worth to wait. So stay tuned. If you don’t want to miss the next blog, which will come out again in a month, keep an eye on our Facebook, Twitter or add us as an RSS feed.
Jirka Vasica, programmer and game designer in T4J